Application: By the end of this week I am aiming to have the practical element of the project pretty much finished. I cannot think of many more ways to improve my current SSAO/SSRad, without radically changing a lot of elements, so, though I will admit that my application is nowhere near perfect, I have started to tie up the loose ends and clean up my code. Perfectionist that I am, it's hard for me to admit that there isn't really such a thing as perfection anyway. After the application is tidied up, I will start taking frame time and frame rate readings for my results section.
Dissertation: I'm happy to report that I have made some progress with the dissertation. I have finished the introduction, and written one section of my literature review (albeit the shortest section). Tomorrow I shall hopefully start on the SSDO lit review and on the Methodology section.
Here are some screenshots of my SSAO/SSRad in action, and the buffers used in each step:
Depth/Normals buffer( size of screen):
Colour buffer ( 1/4 screen size):
SSAO buffer ( 1/2 screen size):
Blurred SSAO buffer ( 1/2 screen size):
Low cost smart blur:
Simple Gaussian blur:
Rendered scene without SSAO (just textured):
Rendered scene with SSAO:







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